For example:Īnd, I mean, can you blame anyone for not seeing it? Sure, it’s easy to know these commuter trains can run in both directions without any trouble just because it’s a commuter when you’ve played long enough, but figuring that out because the first and last cars are locomotives is a bit of a stretch for new players, who likely won’t notice the small lines to indicate cab windows. One thing we keep getting asked about is “Why is my InterCity train running at 30kph? Why is it running backwards?” New players don’t seem to notice which cars are locomotives and which aren’t. Oh, and all that color stuff we mentioned about track speeds we mentioned just a second ago? In case you didn’t notice, you can apply them here, too! Choose what works best for you! These new colors will hopefully help players figure out what sort of action needs to happen to what trains at what time when they appear on the schedule!įor trains entering the map, there’s also a special symbol in the center of the stop to help you Update 3 includes a better way to view timetables, which includes special colors for trains passing (but not stopping), trains stopping at the station, scheduled stops or passes that have already happened, and trains trying to enter a station. Got a specific hex code you wanna try? Don’t worry, you can just paste one in and roll with it! Timetable Troubles Want to select your color directly in-game? Use the colorpicker to find what works best for you! Here, you can modify the track speed colors as much as you’d like. With the extra menus in the options, we’ve added one dedicated to accessibility. You want different colors? Change them yourself! These are the colors a user chose to play with on their own. In fact, we’re sticking with the old colors as the default settings. No, these are NOT the new permanent colors. When we did this, we gave each track color stronger contrast from one another, in order for colorblind players (and, well, players in general) to have a much easier time distinguishing between track speeds. One strong example of this is how we updated the track speed colors in the past. We want to make sure everyone can play our game without getting overly confused, and will occasionally add new measures to help streamline how easy it is to grasp certain concepts. New Accessibility Features Track Speeds – Pick your Perfect ColorsĪs we’ve built Rail Route, one thing in the back of our minds has always been accessibility. What if you need to build more than a straight connection? What if you need a passing siding to get two trains to their destinations on time? Well, don’t worry, you can build switches, both in tracks made from the inventory and permanent tracks built by the map’s creator!Īre you ready to really ramp up the way you play the game? There’s a whole new world of ways to make timetable maps with the Inventory! I can’t wait to see what you all can make and how the community’s new levels turn out with this mechanic. Once you run out, you can’t build any more tracks unless you delete some you’ve already built! Use them wisely…īuilding the connection works the same as building in Endless or the editor – Click on one spot to begin building, click on the blue destination tile to complete the connection! Right-click to delete tracks. Unlike Endless, there’s no prices on the tracks… instead, there’s a number in the upper-right corner of each item that tells you how many you have to build with. One way or another, when you need to use the inventory, you’ll find it in a familiar place with a familiar face: The build menu! Open the build menu in the upper-left corner of your screen to access the Inventory. Maybe there’s an open gap you need to bridge. Would you rather build a more classic timetable map, with no inventory whatsoever? Don’t worry! You can turn it off completely in the map settings. Just remember – While players can’t delete the tracks you place, they can otherwise freely build! Use walls if you want to prevent certain connections from being possible! The new number beneath each item is how many of that item is available in the player’s inventory! You can add more of those items with the plus sign to the right of the number, or remove them with the minus to the left. When you build a new timetable map, you’ll notice a new option which has been automatically turned on for you: The Inventory!Īt first, it may seem nothing has changed, but as soon as you go to build tracks, you’ll notice something new: There’s a lot to cover! Let’s get started with the biggest news: The Inventory In fact, we’ve already released it – Update 3 is ready to roll! How about we dive into some of the new features you’re bound to see as you explore this latest update? While time may fly when you’re having fun, we’ve been hard at work here getting ready our next big update for you all. It’s been a while, huh? It’s been three months since we released Update 2.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |